Bane Bane no Mi (Springs)

Devil Fruit, Uncommon

Type. Body Enhancer Paramecia

Fruit appearance. A yellow banana in the shape of a swirl, with a similar black curved pattern covering it, topped with a spring-like stem.

Description. Allows the user to turn their limbs and body parts into springs, giving them an extended reach for attacks, greater speed, and heightened jumps.

Sea Weakness. You are weak to water and seastone.

Spring-Loaded Lunge. The first melee weapon attack you make during your turn gains a +5 ft bonus to its range.

Spring Legs. Your long jump is up to 20 feet and your high jump is up to 10 feet, with or without a running start, unless your current jump distance is higher. Additionally, if you land during a fall, you can use a reaction to reduce the impact uisng your springs, and you do not take any fall damage and can land on your feet.

Bounce Back. Whenever you come into impact with a hard surface, such as by jumping against it or by falling onto it, you can use a bonus action during your turn to use your spring body to bounce back in the opposite direction for free using your long jump or high jump (depending on the direction you are jumping) without using any movement.

Spring Hopper. As an action on your turn, you can spend 3 devil fruit charges to unleash a spring assault onto your enemies. If you choose to do so, until the end of your turn, you do not provoke any opportunity attacks, you can make up to two additional long or high jumps without expending any movement to do so, and after you complete a jump, you can make a free melee weapon attack against a creature within 5 feet from where you land.

Spells (Spring Techniques). This devil fruit power has 5 charges. You can expend 1 or more of its charges to cast one of the following spells from it without needing to expend material components: Jump (Self; 1 charge), Spring Snipe (as Thunderous Smite; 1 charge), or Thunder Step (3 charges). The devil fruit regains expended charges daily at dawn.

Awakening (Ultra Coil Zone). Once you’ve awakened your power, you can use an action to cause the surrounding terrain in a 120-foot radius centered on you to become spring-like. For 1 minute or until you fall unconscious, each creature of your choice in the area gains a long jump of up to 60 feet and a high jump of up to 30 feet, with or without a running start, and doesn’t take fall damage. You and your allies gain advantage on the next attack roll made after making a jump for the first time during their turn. You and your allies also gain immunity to bludgeoning damage for the duration, as the air around you absorbs the impact of the attack. You can’t use this action again for another 24 hours.