Jingu Jingu no Mi (Jingle)

Devil Fruit, Uncommon

Type. Environment Alterer Paramecia

Fruit appearance. A bright red, bell-shaped fruit with a green stem and a shiny surface.

Description. Allows the user to produce and manipulate sounds, creating jingles, music, or other sound effects that can affect the listener’s emotions or even have physical effects.

Sea Weakness. You are weak to water and seastone.

Sound Manipulation. You can manipulate sounds within a 60-foot radius of you using jingling bells that emerge from your body. You can amplify, dampen, or change the quality of any sound you can hear. You can also create new sounds, such as music or jingles, from scratch. You learn the thaumaturgy cantrip, but can only use the effects related to sound.

Emotion Manipulation. As an action, you can play a jingle that affects the emotions of creatures within 30 feet of you. Choose one of the following effects: Calm, Fear, or Joy. Each creature in the area must make a Wisdom saving throw against your Devil Fruit save DC. On a failed save, the creature is affected by the chosen emotion for 1 minute or until it takes damage. If a creature is calmed, it is under the effects of the Calm Emotions spell. If a creature is under the Fear effect, it is frightened. If a creature is under the Joy effect, it is charmed. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that saves against this effect becomes immune to it for the next 24 hours.

Spells (Jingle Techniques). This devil fruit power has 5 charges. You can expend 1 or more of its charges to cast one of the following spells from it without needing to expend material components: Thunderwave (1 charge, and can cast at higher levels by spending additional charges), Shatter (2 charges), or Hypnotic Pattern (3 charges). The devil fruit regains expended charges daily at dawn.

Awakening (Symphony of Emotions). Once you’ve awakened your power, you can use an action to create a symphony of jingles within a 60-foot radius aura centered on you. For 1 minute or until you fall unconscious, the aura is filled with music that manipulates the emotions of creatures in the area. Choose one of the following effects: Calm, Fear, or Joy. Each creature of your choice in the aura must make a Wisdom saving throw against your Devil Fruit save DC at the start of each of its turns. Additionally, any enemy creature that starts its turn in the aura takes 2d6 psychic damage due to the overwhelming emotions. You can’t use this action again for another 24 hours.