Nemu Nemu no Mi (Sleep)
Devil Fruit, Uncommon
Type. Environment Alterer Paramecia
Fruit appearance. A deep blue melon-shaped fruit with yellow stars dotting it.
Description. Grants the user the ability to put others to sleep and manipulate sleep-related effects, or alter and read their unconscious dreaming state.
Sea Weakness. You are weak to water and seastone.
Slumber Resistance. Any form of magic cannot forcefully put you to sleep. Additionally, you only require 4 hours of meditative rest to complete a Long Rest.
Sleeping Touch. As an action, you can touch a creature and force it to make a Wisdom saving throw against your Devil Fruit save DC. On a failed save, the creature falls asleep for 1 minute or until it takes damage, is shaken awake, or uses an action to wake up. A creature that saves against this effect becomes immune to it for the next 24 hours.
Dreamy Visions. You learn the Decode Thoughts cantrip. Additionally, you can use this cantrip on another creature without the usage of detect thought or modify memory if the target is asleep or unconscious.
Spells (Sleep Techniques). This devil fruit power has 5 charges. You can expend 1 or more of its charges to cast one of the following spells from it without needing to expend material components: Sleep (1 charge, can be cast at higher levels by spending additional charges), Calm Emotions (2 charges), or Catnap (3 charges). The devil fruit regains expended charges daily at dawn.
Awakening (Dreamscape). Once you’ve awakened your power, you can use an action to create a dreamscape within a 60-foot radius centered on you. For 1 minute or until you fall unconscious, the area becomes a surreal and otherworldly landscape. Each creature that starts its turn in the area or moves into the area during its turn must make a Wisdom saving throw against your Devil Fruit save DC. On a failed save, the creature falls asleep for the duration or until it takes damage, is shaken awake, or uses an action to wake up. While asleep in the dreamscape, the creature is immune to all damage and effects from sources originating outside the dreamscape. A creature can use its action to attempt to wake up by making another Wisdom saving throw. Your allies are immune to the dreamscape’s effects. You can’t use this action again for another 24 hours.