Poke Poke no Mi (Pocket)
Devil Fruit, Uncommon
Type. Environment Alterer Paramecia
Fruit appearance. A square-shaped fruit with a dark blue exterior and a zipper-like pattern around its edges.
Description. Allows the user to create pocket-like spaces on any surface, including their own body, where they can store objects, hide, or even trap enemies.
Sea Weakness. You are weak to water and seastone.
Pocket Creation. As an action, you can create a magical pocket on your body or a piece of equipment, clothing, or armor that you are wearing. You can create an number of these pockets equal to twice your proficiency bonus at a time. As an action you can store an item no larger than 10 x 10 feet in size into a pocket, with each pocket being able to magically store up to 500 lbs. of items in weight. These pockets store objects in an extradimensional space, where they remain until the pocket is destroyed or the contents are manually removed by you or another creature. You can spend an action to retrieve an object stored within a pocket on your person. As a bonus action, you can destroy a pocket, ejecting the contents into an empty space adjacent to you.
Pocket Trap. As an action, you can conjure up a Portable Hole (see standard 5th Edition Dungeon Master’s Guide under “Items”), which appears folded in your hands. This acts as a large portable “Pocket”, which you can use to trap enemies or store valuables. If the Portable Hole is ever lost or gets stolen, you can use an action to summon it back folded into your hands. Storing this Portable Hole in your pockets does not cause it to get destroyed.
Spells (Pocket Techniques). This devil fruit power has 5 charges. You can expend 1 or more of its charges to cast one of the following spells from it without needing to expend material components: Pocket Ejection (Catapult; 1 charge, and can cast at higher levels by spending additional charges), Air Pocket (Wristpocekt; 2 charges), or Pocket Surprise (Conjure Barrage; 3 charges). The devil fruit regains expended charges daily at dawn.
Awakening (Pocket Maze). Once awakened, you can pull a creature into one of your pockets and create a confusing maze within the pocket dimension to trap it. When you do so, you cast the Maze spell, without expending a spell slot or material components, which appears as a large maze made of clotfabric. After you use this action, you can’t use it again for 24 hours.