Shibo Shibo no Mi (Wring)

Devil Fruit, Uncommon

Type. Environment Alterer Paramecia

Fruit appearance. A dark purple, oblong fruit with a twisted texture that resembles a wrung-out cloth.

Description. Allows the user to wring out and manipulate any object, including living creatures, as if they were a wet cloth, altering their shape, extracting fluids, or even wringing out intangible concepts like emotions.

Sea Weakness. You are weak to water and seastone.

Twist and Wring. As an action, you can touch a creature or object and wring it out, manipulating its form or extracting liquids. If you target a creature, it must make a Constitution saving throw against your Devil Fruit save DC. On a failed save, the creature takes 1d10 necrotic damage and is stunned until the end of its next turn. You also regain 1 Devil Fruit charge if you wring out a creature with a CR equal to 1/8 or higher, as you pour the creature’s essence and strength into a glass or container for you to drink.

Impurity Wringing. As an action, you can touch yourself or a willing creature and wring out negative emotions or any toxins inside the target, removing a condition that affects its emotions, such as the frightened or charmed condition, or removing any nonmagical disease or poisons affecting it.

Spells (Wring Techniques). This devil fruit power has 5 charges. You can expend 1 or more of its charges to cast one of the following spells from it without needing to expend material components: Healing Smoothie (as Cure Wounds; 1 charge, and can cast at higher levels by spending additional charges), Protein Smoothie (as Enhance Ability; 2 charges), Enlarging Smoothie (enlarge/reduce; enlarge only, 2 charges), or Power Smoothie (as Haste; 3 charges). The devil fruit regains expended charges only by wringing out creatures using your Twist and Wring feature.

Awakening (World Wringing). Once you’ve awakened your power, you can use an action to twist and wring out the essence of all creatures within 30 feet of you. Each enemy creauture of your choice in the area must make a Constitution saving throw. On a failure, a creature takes 3d10 necrotic damage and is stunned until the end of its next turn. On a success, a creature takes half as much necrotic damage and isn’t stunned.

Additionally, the total amount of necrotic damage each creature takes in this area fills a health pool which can restore a number of hit points equal to that amount. Choose any creatures within 30 feet of you, and divide those hit points among them. You can’t use this feature on an undead or a construct. You can’t use this action again for another 24 hours.