Warau Warau no Mi (Laughter)
Devil Fruit, Uncommon
Type. Environment Alterer Paramecia
Fruit appearance. A rose colored lemon in the shape of lips, the swirls are a deep red like a nice shade of lipstick.
Description. Grants the user the ability to manipulate laughter, making them a Laughter Human. The user can induce laughter in others, manipulate the volume and tone of laughter, and even use laughter to create shockwaves.
Sea Weakness. You are weak to water and seastone.
Mental Resillience. You are resistant to psychic damage, as you are always in high spirits.
Mocking Joke. You learn the vicious mockery cantrip, forcing targets to laugh uncontrollably from your jokes. When a creature fails their saving throw against this cantrip when you use it, they also fall prone due to laughter.
Laughter Manipulation. You gain proficiency in the Performance and Persuasion skills. You can spend 1 devil fruit charge to gain advantage on any charisma check, as you induce a state of eurphoric laughter in creatures around you.
Joyful Aura. As an action, you can expend 1 devil fruit charge to create an aura of joy and laughter around you. For 1 minute, all creatures within a 10-foot radius of you have advantage on saving throws against being frightened and gain temporary hit points equal to twice your proficiency bonus at the start of each of their turns.
Spells (Laughter Techniques). This devil fruit power has 5 charges. You can expend 1 or more of its charges to cast one of the following spells from it without needing to expend material components: Tasha’s Hideous Laughter (1 charge), Calm Emotions (2 charges), Booming Laughter (as Shatter; 2 charges), or Beacon of Hope (3 charges). The devil fruit regains expended charges daily at dawn.
Awakening (Laughter Overdrive). Once you’ve awakened your power, you can use an action to unleash an overwhelming wave of laughter energy. Each creature within a 30-foot radius of you must make a Wisdom saving throw against your Devil Fruit save DC. On a failed save, the creature falls prone, becoming incapacitated with laughter for 1 minute, during which it can’t speak or move. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. After using this ability, you can’t use it again for another 24 hours.