Daicu Daicu no Mi (Dice)
Devil Fruit, Uncommon
Type. Substance Generator Paramecia
Fruit appearance. A small, cubic fruit with six sides, each side featuring a different number of dots, resembling a six-sided dice. The fruit is primarily red with white dots.
Description. Allows the user to create magical dice and create dice-based effects.
Sea Weakness. You are weak to water and seastone.
Magic Dice. As an action, you can produce up to three magical six-sided dice from your hands. These dice are magical and can alter the fate of you and the creatures around you in any way you choose. You cannot use this action again to produce dice until the next dawn. You can have up to three of these magic dice at a time.
Alter Fate. You learn the guidance cantrip. Additionally, when a creature you can see within 60 feet of you makes an Ability Check, Saving Throw, or Attack roll, you can choose to expend one of your Magic Dice to alter the fate of the roll. If the target is an enemy, you can decrease it’s roll by 1d6. If the target is an ally, you can increase it’s roll by 1d6.
Spells (Dice Techniques). This devil fruit power has 5 charges. You can expend 1 or more of its charges to cast one of the following spells from it without needing to expend material components: Cursed Dice (as Bane; 1 charge, and can cast at higher levels by spending additional charges), Blessed Dice (as Bless; 1 charge, and can cast at higher levels by spending additional charges), Augury (2 charges), Fortune’s Favor (2 charges), or Voodoo Dice (as Bestow Curse; 3 charges). The devil fruit regains expended charges daily at dawn.
Awakening (Dice Hurricane). Once you’ve awakened your power, you can use an action to unleash a storm of magical dice in a 60-foot radius centered on you. The area becomes difficult terrain, and any creature in the area is subject to having their fate altered by the flying dice. When a creature within the area makes an Ability Check, Saving Throw, or Attack roll, you can choose to alter the fate of the roll using your Alter Fate feature, without expending any Magic Dice. This effect lasts for 1 minute or until you fall unconscious, and you can’t use this action again for another 24 hours.