Oshi Oshi no Mi (Pushing)

Devil Fruit, Rare

Type. Environment Alterer Paramecia

Fruit appearance. A dark brown, almost earthen-colored fruit with undulating ridges on its surface, reminiscent of clay.

Description. This devil fruit bestows its user with the unprecedented ability to alter and mold the very ground beneath their feet. They can push, pull, or shape terrain as if it were soft clay, creating structures or modifying the landscape to their whims.

Sea Weakness. You are weak to water and seastone.

Enhanced Pushing. When you use an action to shove a creature, you gain advantage on your Strength (Athletics) check. If you choose to push a creature away, you can choose to push it up to 15 feet away from you instead.

Tunnel Pushing. You gain a burrowing speed of 30 feet. You can burrow through solid rock at half your burrow speed and leave a 5-foot-diameter tunnel in your wake. As an action, you can reshape a 10-foot cube of earth or stone you can touch within 5 feet. You can form it into any shape that suits your purpose: creating ramps, walls, pits, or any other structure. The reshaped terrain has the durability of its original material.

Ground Wave. As an action, you can spend 1 devil fruit charge to create a wave-like ripple on the ground in a 15-foot wide line that’s 60 feet long. Each creature standing on the ground in that area must succeed on a Dexterity saving throw against your Devil Fruit save DC or take 1d6 bludgeoning damage and be knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.

Spells (Pushing Techniques). This devil fruit power has 9 charges. You can expend 1 or more of its charges to cast one of the following spells from it without needing to expend material components: Earth Tremor (1 charge, and can cast at higher levels by spending additional charges), Maximillian’s Earthen Grasp (2 charges), Erupting Earth (3 charges), Wall of Stone (5 charges), Passwall (5 charges), or Transmute Rock (5 charges). The devil fruit regains expended charges daily at dawn.

Awakening (Infinite Tunnel). Once you’ve awakened your power, you can use an action to exert total control over the ground to form a 10-foot magical tunnel in the earth leading to one location you’re aware of. After you create the tunnel, any creature that jumps into it teleports to a location of your choosing, as if using the Teleport spell (there can only be one target destination). The destination must be known to you, it must be connected to the earth, and it must be on the same plane of existence. The tunnel lasts for 1 minute, then collapses and disappears. Once used, you can’t use this action again for another 24 hours.