Noko Noko no Mi (Mushroom Spores)

Devil Fruit, Rare

Type. Substance Generator Paramecia

Fruit appearance. A vibrant orange, bulbous fruit with white dot patterns.

Description. This devil fruit grants the user the ability to produce, control, and manipulate various mushroom spores with different properties, ranging from healing to poisoning. The user can cultivate these spores on any surface, living or non-living.

Sea Weakness. You are weak to water and seastone.

Poisonous Spores. You become immune to poison damage and the poisoned condition. Additionally, you can cast the poison spray cantrip without expending any material components.

Hallucination Spores. As an action, you can eject spores at one creature you can see within 30 feet of you. The target must succeed on a Constitution saving throw against your Devil Fruit save DC or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success and it becomes immune to your hallucination and pacifying spores for 24 hours.

Pacifying Spores. As an action, you can spend 1 devil fruit charge to eject spores at one creature you can see within 30 feet of you. The target must succeed on a Constitution saving throw against your Devil Fruit save DC or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the condition on itself on a success and it becomes immune to your hallucination and pacifying spores for 24 hours.

Spells (Spore Techniques). This devil fruit power has 9 charges. You can expend 1 or more of its charges to cast one of the following spells from it without needing to expend material components: Sleep (1 charge, and can cast at higher levels by spending additional charges), Spore Barrage (as Cloud of Daggers but deals poison or acid damage; 2 charges), Stinking Cloud (3 charges), Spore Bomb (as Vitriolic Sphere; 4 charges), Cloudkill (5 charges). You regain expended charges daily at dawn.

Awakening (Maximum Melting Spore Cloud). Once you’ve awakened your power, you can use an action to cast Incendiary Cloud, without expending a spell slot or material components. It deals poison or acid damage (your choice) instead of fire damage. You can’t use this action again for another 24 hours.