Zushi Zushi no Mi (Gravity)

Devil Fruit, Legendary

Type. Environment Alterer Paramecia

Fruit appearance. An unusually heavy dark gray melon with purple cracks and ripples along its surface.

Description. Allows the user to create and manipulate gravitational forces.

Sea Weakness. You are weak to water and seastone.

Gravity Control. You learn the Sapping Sting cantrip, no material components required. Additionally, you can cast magnify gravity (1st level) as an action, no charges required. You can cast it at higher levels by spending a devil fruit charge for each additional level the spell is cast at.

Gravity Wave. As an action, you can spend 3 devil fruit charges to emit a large wave of enhanced gravity. When you do so, you can fire a wave of gravitational energy forming a line of 100 feet long and 5 feet wide out from you in a direction you choose. Each creature in the line must make a Strength saving throw against your Devil Fruit save DC. A creature takes 6d6 force damage on a failed save and is knocked prone, or half as much damage on a successful one and isn’t knocked prone. You can spend additional devil fruit charges to increase the force damage by 1d6, up to a total of 12d6 force damage.

Spells (Gravity Techniques). This devil fruit power has 17 charges. You can expend 1 or more of its charges to cast one of the following spells from it without needing to expend material components: immovable object (2 charges, can cast at higher levels by spending additional charges), levitate (2 charges), pulse wave (3 charges), gravity sinkhole (4 charges), telekinesis (5 charges), gravity fissure (6 charges), reverse gravity (7 charges), dark star (8 charges), or meteor swarm (9 charges). The devil fruit regains expended charges daily at dawn.

Awakening (Extreme Gravity Field). Once you’ve awakened your power, you can use an action to create a 60-foot radius gravity aura around you for 1 minute or until you fall unconscious. When you activate this aura, you can designate any number of creatures you can see to be unaffected by it. An affected creature’s speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Strength saving throw against your Devil Fruit save DC. On a failed save, the creature takes 10d8 force damage and is knocked prone. On a successful save, the creature takes half as much damage and isn’t knocked prone. While in the aura, any object that isn’t being worn or carried in the sphere requires a successful Strength check against your spell save DC to pick up or move. Ranged attacks made against you and any creature within this field are made at disadvantage. Once used, you can’t activate your awakening again for another 24 hours.